Some Wild Ideas from a Hazat Dervish
Posted: Fri Oct 10, 2003 3:34 am
For your approval here are my Ideas for "EFS II"
Like I had said in the earlier thread I LOVED EFS. Much like one loves a brother. Willing to over look minor problems because the setting and the game itself was so elegant.
So here we go.
Part I.
Playabilty and Fun are more important than anything else. (Or Why Master Of Orion 3 failed miserably)
The nice thing about a SF game is that you are not hampered by such things as "realism" or "historical accuracy". While they tend to make historical games compelling, in the free wheeling world of the distant future you can put them aside or at least in the back seat.
So instead of dealing with realism you can start by asking yourself some basic questions.
1)What do you want to do when you play this game?
2)What do you want to be able to do in a single turn (providing its turn based)?
3)What bores you about strategy games and what makes your skin crawl?
4)What would be the most fun to do in multiplayer?
5)What details get you to play over again?
6)What about previous games do you like?
There are other basic questions that I can't come up with now but they are out there.
But first I would like to answer these questions in two ways. One simply and Two through a fictitious AAR for one turn.
Like I had said in the earlier thread I LOVED EFS. Much like one loves a brother. Willing to over look minor problems because the setting and the game itself was so elegant.
So here we go.
Part I.
Playabilty and Fun are more important than anything else. (Or Why Master Of Orion 3 failed miserably)
The nice thing about a SF game is that you are not hampered by such things as "realism" or "historical accuracy". While they tend to make historical games compelling, in the free wheeling world of the distant future you can put them aside or at least in the back seat.
So instead of dealing with realism you can start by asking yourself some basic questions.
1)What do you want to do when you play this game?
2)What do you want to be able to do in a single turn (providing its turn based)?
3)What bores you about strategy games and what makes your skin crawl?
4)What would be the most fun to do in multiplayer?
5)What details get you to play over again?
6)What about previous games do you like?
There are other basic questions that I can't come up with now but they are out there.
But first I would like to answer these questions in two ways. One simply and Two through a fictitious AAR for one turn.