Search found 158 matches
- Fri Aug 05, 2005 2:43 pm
- Forum: Hyperion
- Topic: AI locks up.
- Replies: 18
- Views: 65388
Re: AI locks up.
I'm finding RECS does NOT run any better in 98 mode in XP. That is, it still freezes when I open EFS.exe. :( Don't know if by "does nothing" you mean you had a freeze too. I find it works fine on EFS.exe in W98, it just can't find procedures. Which is to say it does nothing really useful. ...
- Fri Aug 05, 2005 2:28 pm
- Forum: Hyperion
- Topic: AI locks up.
- Replies: 18
- Views: 65388
Re: AI locks up.
Thanks! No, your explanation would be perfectly clear to a programmer---of course I understood almost nothing, because I don't know how to use a debugger (I don't know the difference between an address and an offset!), but I am trying to learn. Olly just caught an error at 0000003C after a game ende...
- Fri Aug 05, 2005 5:17 am
- Forum: Fixing it ourself
- Topic: Tinkering with the AI
- Replies: 11
- Views: 31499
Re: Tinkering with the AI
Just spreading the word: A free reverse engineering compiler (decompiler) was just released August 1. It seems not to be able to handle EFS.exe in XP, but works in 98. IT'S FREE Go to www.backerstreet.com to download it. I have had no concrete success with it yet, myself. But then, I don't know what...
- Fri Aug 05, 2005 5:06 am
- Forum: Hyperion
- Topic: AI locks up.
- Replies: 18
- Views: 65388
Re: AI locks up.
Poor lordmoore! Hope you'll be running XP. Unfleshed dude, do you know how to read breakpoints etc? That is, what do those numbers you give mean to someone trying to either fix or work around---at any rate, to identify---that particular problem? ---How do you get the game back and running after usin...
- Sun Jul 31, 2005 3:56 am
- Forum: Hyperion
- Topic: AI locks up.
- Replies: 18
- Views: 65388
Re: AI locks up.
That error is something i've never seen.
I'll have to look into the soft ice/SWAG thing . . .
Don't worry, cy, I'm not going anywhere until I fix fading Suns, or someone else fixes it!
I'll have to look into the soft ice/SWAG thing . . .
Don't worry, cy, I'm not going anywhere until I fix fading Suns, or someone else fixes it!
- Fri Jul 29, 2005 12:51 am
- Forum: Hyperion
- Topic: AI locks up.
- Replies: 18
- Views: 65388
Re: AI locks up.
Nope.
There are several known bugs that could cause a crash. All you can do is go back to the last save and run it again; set the game to autisave 2x a turn and you will have more flexibility in the future.
Funny about the 100% CPU use though. Never heard of that in connection with EFS.
There are several known bugs that could cause a crash. All you can do is go back to the last save and run it again; set the game to autisave 2x a turn and you will have more flexibility in the future.
Funny about the 100% CPU use though. Never heard of that in connection with EFS.
- Wed Jul 27, 2005 4:58 am
- Forum: Fixing it ourself
- Topic: EFS Questions
- Replies: 50
- Views: 124163
Re: EFS Questions
1) As suspected, if you add enough cities to Stigmata on BS and make the Garrison part of the Regency, the Regent will reliably choose to command his own forces. However, I just made changes to League and Church units, and now have lost the balance between houses and with it this reliable behavior. ...
- Wed Jul 27, 2005 4:43 am
- Forum: Fixing it ourself
- Topic: Star Wars Mod?
- Replies: 20
- Views: 54264
Re: Star Wars Mod?
Sure. You need to get A.X.E. or some other hex editor and get into the res and EXE files. You can change the name of any faction, provided it is to a name the same length or shorter. An annoying limitation.
(Yeah, I know---how NOT to design a game, right?)
(Yeah, I know---how NOT to design a game, right?)
- Mon Jul 18, 2005 6:31 pm
- Forum: Hyperion
- Topic: Hyperion Gamma - Bug Report
- Replies: 6
- Views: 31543
Re: Hyperion Gamma - Bug Report
Matt, if you happen to read this
(and other modders too)
Have you noticed that when you set !Combat to 1, the AI will not build? Although this behavior seems to change with unit type---Engineers might be built, and of course. garrison units. But the unit's stats are irrelevant.
(and other modders too)
Have you noticed that when you set !Combat to 1, the AI will not build? Although this behavior seems to change with unit type---Engineers might be built, and of course. garrison units. But the unit's stats are irrelevant.
- Sun Feb 06, 2005 8:31 pm
- Forum: Fading Suns
- Topic: Dune Mod
- Replies: 22
- Views: 83013
Re: Dune Mod
it's good to see someone attack EFS with that kind of energy!
- Thu Feb 03, 2005 3:25 pm
- Forum: Fading Suns
- Topic: Enthusiastic modder needs some help.
- Replies: 6
- Views: 31950
Re: Enthusiastic modder needs some help.
Most of that you can find by searching this forum. The rest you'll have to ask Matt about.
- Sat Jan 22, 2005 5:46 pm
- Forum: Hyperion
- Topic: Mouse problems with Hyperion
- Replies: 9
- Views: 41482
Re: Mouse problems with Hyperion
Deathifier is probably right. You can do a test. Hit whatever hotkeys (C-A-D?) bring up the list of running programs, and look for DLLs, or anything, that is not familiar or a part of XP. Do this on restart vs after using various typical programs, and whatever you see in that list that is NOT there ...
- Sat Dec 18, 2004 10:16 am
- Forum: General Stuff
- Topic: How did I become a High Member?
- Replies: 4
- Views: 17866
Re: How did I become a High Member?
i think it just means you talk too much!
(like me)
(like me)
- Tue Dec 14, 2004 4:04 pm
- Forum: Hyperion
- Topic: ai and universal warehouse
- Replies: 11
- Views: 40969
Re: ai and universal warehouse
On the other hand, I've been doing a lot of experimentation, and I am coming to the opinion that the AI is not so bad in itself. The problem is that it is hampered by badly-thought-out externalities. 1) If the resource balance isn't right, the AI has difficulty producing units. They paid little atte...
- Sat Dec 04, 2004 6:30 pm
- Forum: Fixing it ourself
- Topic: EFS Questions
- Replies: 50
- Views: 124163
Re: EFS Questions
I think I've figured out the sole mechanism by which an AI House decides to go for the Emperorship. It has to do with the number of Scepters it controls. I have a "hidden scepter" unit that the AI was building like crazy even though it has no value whatsoever, and I hadn't observed this in...