Search found 158 matches

by Grimly
Fri Aug 05, 2005 2:43 pm
Forum: Hyperion
Topic: AI locks up.
Replies: 18
Views: 65388

Re: AI locks up.

I'm finding RECS does NOT run any better in 98 mode in XP. That is, it still freezes when I open EFS.exe. :( Don't know if by "does nothing" you mean you had a freeze too. I find it works fine on EFS.exe in W98, it just can't find procedures. Which is to say it does nothing really useful. ...
by Grimly
Fri Aug 05, 2005 2:28 pm
Forum: Hyperion
Topic: AI locks up.
Replies: 18
Views: 65388

Re: AI locks up.

Thanks! No, your explanation would be perfectly clear to a programmer---of course I understood almost nothing, because I don't know how to use a debugger (I don't know the difference between an address and an offset!), but I am trying to learn. Olly just caught an error at 0000003C after a game ende...
by Grimly
Fri Aug 05, 2005 5:17 am
Forum: Fixing it ourself
Topic: Tinkering with the AI
Replies: 11
Views: 31499

Re: Tinkering with the AI

Just spreading the word: A free reverse engineering compiler (decompiler) was just released August 1. It seems not to be able to handle EFS.exe in XP, but works in 98. IT'S FREE Go to www.backerstreet.com to download it. I have had no concrete success with it yet, myself. But then, I don't know what...
by Grimly
Fri Aug 05, 2005 5:06 am
Forum: Hyperion
Topic: AI locks up.
Replies: 18
Views: 65388

Re: AI locks up.

Poor lordmoore! Hope you'll be running XP. Unfleshed dude, do you know how to read breakpoints etc? That is, what do those numbers you give mean to someone trying to either fix or work around---at any rate, to identify---that particular problem? ---How do you get the game back and running after usin...
by Grimly
Sun Jul 31, 2005 3:56 am
Forum: Hyperion
Topic: AI locks up.
Replies: 18
Views: 65388

Re: AI locks up.

That error is something i've never seen.

I'll have to look into the soft ice/SWAG thing . . .

Don't worry, cy, I'm not going anywhere until I fix fading Suns, or someone else fixes it! ;)
by Grimly
Fri Jul 29, 2005 12:51 am
Forum: Hyperion
Topic: AI locks up.
Replies: 18
Views: 65388

Re: AI locks up.

Nope.

There are several known bugs that could cause a crash. All you can do is go back to the last save and run it again; set the game to autisave 2x a turn and you will have more flexibility in the future.

Funny about the 100% CPU use though. Never heard of that in connection with EFS.
by Grimly
Wed Jul 27, 2005 4:58 am
Forum: Fixing it ourself
Topic: EFS Questions
Replies: 50
Views: 124163

Re: EFS Questions

1) As suspected, if you add enough cities to Stigmata on BS and make the Garrison part of the Regency, the Regent will reliably choose to command his own forces. However, I just made changes to League and Church units, and now have lost the balance between houses and with it this reliable behavior. ...
by Grimly
Wed Jul 27, 2005 4:43 am
Forum: Fixing it ourself
Topic: Star Wars Mod?
Replies: 20
Views: 54264

Re: Star Wars Mod?

Sure. You need to get A.X.E. or some other hex editor and get into the res and EXE files. You can change the name of any faction, provided it is to a name the same length or shorter. An annoying limitation.

(Yeah, I know---how NOT to design a game, right?)
by Grimly
Mon Jul 18, 2005 6:31 pm
Forum: Hyperion
Topic: Hyperion Gamma - Bug Report
Replies: 6
Views: 31543

Re: Hyperion Gamma - Bug Report

Matt, if you happen to read this

(and other modders too)

Have you noticed that when you set !Combat to 1, the AI will not build? Although this behavior seems to change with unit type---Engineers might be built, and of course. garrison units. But the unit's stats are irrelevant.
by Grimly
Sun Feb 06, 2005 8:31 pm
Forum: Fading Suns
Topic: Dune Mod
Replies: 22
Views: 83013

Re: Dune Mod

it's good to see someone attack EFS with that kind of energy! :)
by Grimly
Thu Feb 03, 2005 3:25 pm
Forum: Fading Suns
Topic: Enthusiastic modder needs some help.
Replies: 6
Views: 31950

Re: Enthusiastic modder needs some help.

Most of that you can find by searching this forum. The rest you'll have to ask Matt about. :)
by Grimly
Sat Jan 22, 2005 5:46 pm
Forum: Hyperion
Topic: Mouse problems with Hyperion
Replies: 9
Views: 41482

Re: Mouse problems with Hyperion

Deathifier is probably right. You can do a test. Hit whatever hotkeys (C-A-D?) bring up the list of running programs, and look for DLLs, or anything, that is not familiar or a part of XP. Do this on restart vs after using various typical programs, and whatever you see in that list that is NOT there ...
by Grimly
Sat Dec 18, 2004 10:16 am
Forum: General Stuff
Topic: How did I become a High Member?
Replies: 4
Views: 17866

Re: How did I become a High Member?

i think it just means you talk too much! ;)


(like me)
by Grimly
Tue Dec 14, 2004 4:04 pm
Forum: Hyperion
Topic: ai and universal warehouse
Replies: 11
Views: 40969

Re: ai and universal warehouse

On the other hand, I've been doing a lot of experimentation, and I am coming to the opinion that the AI is not so bad in itself. The problem is that it is hampered by badly-thought-out externalities. 1) If the resource balance isn't right, the AI has difficulty producing units. They paid little atte...
by Grimly
Sat Dec 04, 2004 6:30 pm
Forum: Fixing it ourself
Topic: EFS Questions
Replies: 50
Views: 124163

Re: EFS Questions

I think I've figured out the sole mechanism by which an AI House decides to go for the Emperorship. It has to do with the number of Scepters it controls. I have a "hidden scepter" unit that the AI was building like crazy even though it has no value whatsoever, and I hadn't observed this in...

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