Search found 23 matches

by woutergr
Wed Aug 20, 2003 6:35 am
Forum: Opponents wanted
Topic: The Last Battle
Replies: 10
Views: 30091

Re: The Last Battle

I'm sorry I let you waiting for a reply so long but I've been swamped in work lately and must inform you that I cannot participate in a new game anytime soon.

Gravmania
by woutergr
Fri Jul 25, 2003 12:25 am
Forum: Opponents wanted
Topic: The Last Battle
Replies: 10
Views: 30091

Re: The Last Battle

I'm interested in a new game, what patch and starting conditions?
by woutergr
Fri Jul 18, 2003 11:09 pm
Forum: NOVA - how to play a better game
Topic: What do you think?
Replies: 2
Views: 19854

Re: What do you think?

Russel: you should check out the subversion patch Tibeius is working on. He's got some radical ideas and the church/league/symbiots will become forces to recon with throughout the game. Perhaps you could get some inspiration for your own patch.

Gravmania
by woutergr
Sun May 18, 2003 1:07 am
Forum: NOVA - how to play a better game
Topic: unit healing
Replies: 2
Views: 19901

unit healing

When I was testing if hospitals heal units faster than other units I stumbeled on a most interesting detail. Using a mapeditor I put 2 rebel megatanks next to 4 of mine. I also placed a rebel destroyer in orbit. When I attacked these units mine took damage and started healing at 2 point/turns and at...
by woutergr
Sat Apr 26, 2003 2:34 am
Forum: Opponents wanted
Topic: List of PBEM players
Replies: 38
Views: 89410

Re: List of PBEM players

I'm currently playing my first PBEM efs game ever (fulcrum) and, very surprisingly, am ranked first on the powergraph.
by woutergr
Tue Apr 22, 2003 1:34 pm
Forum: NOVA - how to play a better game
Topic: Game Question
Replies: 6
Views: 28570

Re: Game Question

about the research points.. The upkeep of your techs is substracted from the output of the labs. So if you have 100 points upkeep and 4 labs, each lab will have 75 points left for new reseach. Units outside cities will heal at 2%/turn, inside cities they heal at 12%. Dunno about the hospitals though...
by woutergr
Thu Feb 13, 2003 7:45 pm
Forum: NOVA - how to play a better game
Topic: Roads-to build or not to?
Replies: 19
Views: 59669

Re: Roads-to build or not to?

There is a trait where loyalty is increased when a noble is present in the palace. (Not sure if this one was broken) That is the only case where you'd need nobles in all your palaces. Though it never hurts to spread your nobles around a bit as you dont want all your eggs in one basket. As for lettin...
by woutergr
Thu Feb 13, 2003 7:35 pm
Forum: NOVA - how to play a better game
Topic: Imperial Eye
Replies: 4
Views: 22998

Re: Imperial Eye

the biggest advantage of a ministry is that u can use 2 space stacks to attack or defend. 40 unitslots instead of 20... makes some difference to say the least. If you have good allies and are confident that you'll keep the Eye for some elections to come you might want to build it up. That is.. if th...
by woutergr
Wed Feb 05, 2003 4:23 pm
Forum: NOVA - how to play a better game
Topic: Capturing Units
Replies: 4
Views: 15365

Re: Capturing Units

assault guns work well to. Anything with a low close attack damage will do. So, yes, you just have to hope they'll survive.
by woutergr
Mon Feb 03, 2003 3:21 am
Forum: NOVA - how to play a better game
Topic: Roads-to build or not to?
Replies: 19
Views: 59669

Re: Roads-to build or not to?

To road or not to road, good question. U must assume space-superiority for the enemy, if he doesn't have that, you don't have a problem to begin with :) This means that you'll have very limited transport capability. Leaves the question on who has ground-superiority. If you have this roads are your f...
by woutergr
Wed Oct 23, 2002 12:21 pm
Forum: NOVA - how to play a better game
Topic: Experience for units.
Replies: 5
Views: 14785

Re: Experience for units.

In my games my elite fighters get hit by ranged space attacks. U could easily test this with mapedit, set up a few elite fighters and a few green dreadnoughts and watch the fireworks.
by woutergr
Wed Oct 23, 2002 12:17 pm
Forum: NOVA - how to play a better game
Topic: Maximizing planet production
Replies: 6
Views: 18251

Re: Maximizing planet production

Yes, as much as possible. Sometimes the coast won't allow it though or resource markers come out 'wrong'. Like a mine having both metal and exotica. Then I improvise.
by woutergr
Wed Oct 23, 2002 12:11 pm
Forum: NOVA - how to play a better game
Topic: Best unit for routing a stack w/ a Noble?
Replies: 6
Views: 21657

Re: Best unit for routing a stack w/ a Noble?

I've been having a lot of luck capturing nobles lately. In my mp game I'm now up to 8 nobles. I've captured these with assault guns (nova patch), these have got a lousy close attack and will only damage the noble 9 out of 10 times. Dont use too many units.
by woutergr
Thu Oct 10, 2002 7:37 pm
Forum: NOVA - how to play a better game
Topic: Subversion - Update
Replies: 17
Views: 24086

Re: Subversion - Update

Okay, I've finally almost finished a game of subversion and have a few thoughts about it. The upgrades of sevaral spaceships to their stealth counterpart require the wrong units. For example, the stealth invader requires a lander instead of an invader, same for carriers. The normal stealth units can...
by woutergr
Mon Oct 07, 2002 7:19 pm
Forum: Fixing it ourself
Topic: Could anyone help me?
Replies: 5
Views: 17190

Re: Could anyone help me?

Better still is to get rid of windows ME. That solves all kinds of problems.. :-)

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