Briefly: here is a link to see a video of ad-infinitum running.
http://www.youtube.com/watch?feature=pl ... loUoFRk4WE
Search found 34 matches
- Mon Jul 30, 2012 2:54 pm
- Forum: EFS Clone
- Topic: Project has new home
- Replies: 2
- Views: 21148
- Mon Oct 17, 2011 12:34 pm
- Forum: EFS Clone
- Topic: Project has new home
- Replies: 2
- Views: 21148
Project has new home
Briefly, ad infinitum have new place of residence.
http://www.spacesimcentral.com/forum/viewforum.php?f=79
Thanking you all here at EFS forum for the help and encouragement with the game.
Yours ever,
BB
http://www.spacesimcentral.com/forum/viewforum.php?f=79
Thanking you all here at EFS forum for the help and encouragement with the game.
Yours ever,
BB
- Wed Oct 12, 2011 2:10 pm
- Forum: EFS Clone
- Topic: Clone started
- Replies: 43
- Views: 189159
update
Yep, its good to be back. been doing some more tinkering:
New available versions at: https://sourceforge.net/projects/ad-infinitum/files/
Getting there, slowly but surely.
enjoy.
New available versions at: https://sourceforge.net/projects/ad-infinitum/files/
Getting there, slowly but surely.
enjoy.
- Mon Sep 19, 2011 3:11 pm
- Forum: EFS Clone
- Topic: Clone started
- Replies: 43
- Views: 189159
Update, Sept 2011
hello and sorry about delay. a few problems: my last computer was damaged and I lost my Borland compiler, I have re adapted the project to a new free compiler: lcc-win32 (this will also allow others easy access to download the compiler and compile the game themselves using the .h and .c files in the...
- Mon Apr 26, 2010 4:44 pm
- Forum: EFS Clone
- Topic: Clone started
- Replies: 43
- Views: 189159
help
If you can code, read the code files and see if you can contribute. sorry my coding is very disorganized. But you may get the gist and be able to help. Grafix would be welcome, but please do not pinch images from other sources, these must be self made and gifted to the project under free use. I don'...
- Thu Jun 19, 2008 4:44 pm
- Forum: EFS Clone
- Topic: Clone started
- Replies: 43
- Views: 189159
Is there any new release after 1.9.8.9
Re 1.9.8.9; I've reached a point in the program that calls for units. This is a new set of code and will need a great deal of time. So i've decided to take a little break before tackling this one. Should get back to the code in a few months. to sum up: new release will hopefully be playable (but is ...
- Mon Mar 31, 2008 10:41 pm
- Forum: EFS Clone
- Topic: Clone started
- Replies: 43
- Views: 189159
warehouses and piracy
building structure: Warehouse Warehouses are where the world's mined, farmed and manufacturing goods end up. players can click on warehouse to find what goods are available. a warehouse also stocks the Guild's trade goods, so has useful trade purposes. if a warehouse does not exist on a world, goods...
- Sun Mar 23, 2008 3:07 am
- Forum: EFS Clone
- Topic: Clone started
- Replies: 43
- Views: 189159
update: ai_19_8_4
update as of ai_19_8_4: started factions. clicking on some of the towns on the following planets will display icons with frames. this is the temporary way of displaying sides. Kingsteps (red) Caledonia (blue) Yonder (Orange) Angel (yellow) Draco (green) will need graphics for vacuum/high pressure wo...
- Thu Mar 20, 2008 3:23 am
- Forum: EFS Clone
- Topic: Clone started
- Replies: 43
- Views: 189159
sect control
thanks Kosh2. Well? what do you think so far? ---- re sect control while looking at the influences of town bonus workers (preparing the code for this future addition) i noted two ways of doing this, one by a Noble's skill, another is the benefit from one of the churches sects. this led me to the rea...
- Mon Mar 10, 2008 1:32 am
- Forum: EFS Clone
- Topic: Clone started
- Replies: 43
- Views: 189159
progress report, v. ai_19_7
planet generation is now fairly complete. other world types to be added, but not urgent. Roads now added and a path finder that will also be used by units. will now turn my attention to town population...this is a key feature of ad-infinitum: working on v. ai_19_8 that i hope to have working towns: ...
- Thu Feb 21, 2008 1:26 am
- Forum: EFS Clone
- Topic: Clone started
- Replies: 43
- Views: 189159
graphics help
hello erno, see the file graphix of the ad-infinitum folder. this shows the basic graphics set up, BMP files, not 3D. i will need bitmaps of planet surfaces, units, portraits, icons, menus, etc.. the best way to start is to chose a world type (eg, jungle, temp, isle, ice, lava, exotic, swamp...or in...
- Sat Feb 16, 2008 4:50 am
- Forum: EFS Clone
- Topic: Clone started
- Replies: 43
- Views: 189159
unit experience
adjusted the notes on unites experience on page 1 hereto.
- Thu Feb 14, 2008 3:12 pm
- Forum: EFS Clone
- Topic: New attempt for EoFS type PBEM-only game
- Replies: 1
- Views: 19032
pbem game
please keep me up to date on your project. links to games progress would be appreciated.
i like the simultaneous turn idea.
i like the simultaneous turn idea.
- Mon Dec 10, 2007 5:08 am
- Forum: EFS Clone
- Topic: Clone started
- Replies: 43
- Views: 189159
Capital
notes on the rules of combat on Capital combat is technically illegal on capital. However, as with all laws, these may be broken. the law of non engagement is policed by the High Steward (Neutral), players may get away with attacking other players if they are not seen. What this translates to is tha...
- Mon Dec 10, 2007 3:54 am
- Forum: EFS Clone
- Topic: Clone started
- Replies: 43
- Views: 189159
Guild
hmmm...not sure i agree with the question: as i see it, in Dune, the guild has a monopoly on space transport, i doesn't deal much in trade (unless you consider transport to the only trade, i see trade more as financial transactions in general, not just limited to paying transport); in EFS (comp game...